Twister Cup Analysis-Part 8B Ruminations

Part 1: Tankfist, Part 2: Iron Zone, Part 3: Canal Cap, Part 4: Heavy Platoon, Part 5: Armored Web, Part 5B: Armored Web, Part 6: Micro-brawl, Part 7: Maelstrom, Part 8A: Total Blitz Disclaimer: The following overtly hyperbolic commentary is solely the that of I, DrFerd himself, and it has not been vetted by any of the participants, organizers, spectators, or commentators, is almost certainly…

Twister Cup Analysis-Part 8A: Total Blitz

Part 1: Tankfist, Part 2: Iron Zone, Part 3: Canal Cap, Part 4: Heavy Platoon, Part 5: Armored Web, Part 5B: Armored Web, Part 6: Micro-brawl, Part 7: Maelstrom In order to wrap up this series on the 2016 Twister Cup, I though I would take a step back from the nitty gritty of battle and wax lyrical in more general terms…

Twister Cup Analysis-Part 7: Maelstrom

Part 1: Tankfist, Part 2: Iron Zone, Part 3: Canal Cap, Part 4: Heavy Platoon, Part 5: Armored Web, Part 5B: Armored Web, Part 6: Micro-brawl Part 7: Maelstrom One of the more dramatic scenarios in Blitz tournament play is also one of the most challenging to follow in real time. The name of the Twister Cup itself points to the all-in brawl,…

Twister Cup Analysis-Part 6: Micro-brawl

Part 1: Tankfist, Part 2: Iron Zone, Part 3: Canal Cap, Part 4: Heavy Platoon, Part 5: Armored Web, Part 5B: Armored Web While it is all well and good to scout terrain, identify chokepoints, hull-down and gun depression exploits, set up spaced web’s, defensive zones or a fist of steel, the only real guarantee in battle is that opposition activity can and will disrupt any plan. Had Field Marshall Helmuth…

Twister Cup Analysis- Part 5B: Armored Web B

Part 1: Tankfist Part 2: Iron Zone Part 3: Canal Cap Part 4: Heavy Platoon Part 5: Armored Web Part 5B: Armored Web As the previous post described the general arrangement, intent and function of the spaced array (aka: armored web, iron web etc), a couple games featuring them will be dissected in this second section. The most notable…

Twister Cup Analysis-Part 5: Armored Web

Part 1: Tankfist Part 2: Iron Zone Part 3: Canal Cap Part 4: Heavy Platoon Numerous Twister Cup games featured teams slamming head-on as they raced for early tactical advantages, fights which tended to be short and particularly sharp. To the uninitiated, games which featured teams carefully probing for spots and scouting the opposition may have seemed tentative or even overcautious. In…

Twister Cup Analysis-Part 4: Heavy Platoon

Part 1: Tankfist Part 2: Iron Zone Part 3: Canal Cap One of the more addictive features of Blitz is WG’s commitment to refreshing the “new tank smell” via regular updates (which is obviously a revenue stimulus, but that’s another story). Perhaps subtle in the short term, new content causes incremental and acumulating changes to game play. Much of the underlying…

Twister Cup Analysis-Part 3: Canal Cap

Part 1: Tankfist Part 2: Iron Zone A series discussing various strategies and gameplay on display during the 2016 Twister Cup finals in NYC (20th Nov). While pressuring an opponent via base capture is an obvious feature of random battles, the complexity and depth of intent is much higher in tournament battles. Part 3: Canal Cap…

Twister Cup Analysis-Part 2: Iron Zone

A series analyzing strategies and tactics on display during the Twister Cup. Part 1: Tankfist Part 2: Iron Zone Militant humans have long appreciated the myriad of advantages provided by a fortress. Protected within the cover of a designated area, armaments may be trained on an attacking enemy, whose approach can be funneled through restricted corridors of the defenders…

Twister Cup Analysis-Part 1: Tankfist

WOT Blitz recently held it’s first every global tournament, the Twister Cup. Unlike previous attempts to provoke rivalry between the servers (ahem, recall the “Everyone Gets A Trophy” Rise of Continents IV place award to NA, anyone?), this tournament actually involved loosing pixel rounds of APCR at each other. The preliminary bouts, and the finals held in…